Monday 7 December 2015

Pre-Production; Third Person Zombie Shooter Game

Clients Brief: Create a third person zombie shooter game. There should be a large outdoor space, an indoor space in which you can collect items. As well as a final area where the zombies will be.

My Brief: There is a refugee who has escaped from a city and headed into a remote highlands, Zombies are everywhere and the players character wants to get away from the city and the zombie hordes. They begin the game at the edge of a dried up Valley that is home to a strange town made up of shipwrecks.
The zombies have been created by millipede like insects that have come up from out of the ground from a well shaft in the center of town. They inhabit human bodies and take them over, turning them into the hosts.

The player must collect the parts for an aircraft that will take them up and away from the high cliffs that surround the town.

The main character is to be female and the zombies will be very unique to the standard zombie that is constantly recreated for the games that are currently out there.

However, Since the plan above it has been decided for me to work on a different project individually. The plan is very similar, except it is to be set on a farm. The mission is the same, collect parts to fix a car and escape before the Boss Zombie can destroy the vehicle.

Market Research: Zombie games are huge on the current market, big titles such as Call of Duty, H1Z1 and Left 4 Dead have set a high standard for new Zombie games to come onto the scene. As well as these there are many other brilliantly executed zombie games, such as Dead Island, The Last of Us, Dead Rising and The Walking Dead.  The amount of Zombie games that are currently on the market is huge, its also ever growing, with a vast percentage of games either being zombie based or having a zombie mode within them. This makes it a lot harder to fit a unique zombie based game into the current market. However, there is a lack of games within the sector that have a well planned out and extensively detailed story behind them. This is where i hope that the game I am planning to produce will slot into. I'm aiming for a classic zombie game but with its own individuality. 

Ideas:

Animation: Having not looked at a lot of animation thus far, I can only speculate at what I can achieve. My aim is to get animation similar to the still frames of the videos below.



Legal Considerations: The main legal consideration i need to focus on is copyrighting, making sure that all of my work within the game is 100% my own work. Or work produced by other people on the team. Another important element in the Pre-Production is to ensure that the game has a suitable age rating. The game would probably be rated PEGI 15, due to a moderate amount of violence. There are many other things to consider, such as various different forms of insurance. The most important is the trademarking an copyrighting side of things. It is important that I use 100% of my own work to avoid any legal issues later down the track.

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