Wednesday, 17 December 2014

Concept Art

The brief for this platform game was very basic and gave me a lot of room to do what I wanted. The brief Wayne gave us just informed us that the main character must be called; ‘Max’ and he/she must collect diamonds. There should be at least five levels, as well as bad guys for Max to   either shoot/kill or dodge.
So with this in mind, my brief for this game is as follows;
Max is a girl who lives in a small Egyptian village which has been taken over from dark spirits. You must guide Max through the temple collecting diamonds and defeating the Dark Spirits henchmen and making your way to the top of the temple where Max must destroy the Dark Spirit in order to restore peace within her village.
Since this, my idea has changed… The new brief would now be;
Max is a cloud, living in the sky with his parents. A sudden gust of wind has took his whole family, and community, to a different part of the sky. Max is on a mission to find his family, along the way he must collect diamonds, as this is what the clouds use for money. In the first level Max will start out very sad, as he progresses through each level he will get happier and happier until he is reunited with his family.
This is Max, she is the main character for the first version of my Platform Game.
When saving this file I had to changed the name, scanning this into the printer from what I had drew by hand the computer automatically saved it as; PS1_C2030_4_2602_001. However this could be anything, so I saved it as Max_2. This made it a lot easier to find. The file extension is PNG.
This was one of my first ideas for a weapon. It is a form of gun that would shoot balls of paper at the enemies. The balls could be collected from the enemies which are mummies.
When I scanned the image into the printer it was automatically saved as; PS1_C2030_4_2603_001, as this isn't the only drawing on the document, however it is the only relevant one, I renamed it as  Concept_Art_Ideas_1, again this may be more of a raster image.              
Here is a more developed concept of what I wanted the gun to look like. It is very basic but it also has a lot of  detail into it.
 
My idea for the background was a basic brick wall, in a light tan  colours. The platforms would then be a smaller version of this but in a darker shade.
This is two different ideas of what my diamonds could look like. Again both simple but also for a   simple game so quite effective.
 
For the door to the next level I decided on an archway with circular gems on it. I also added sand to the bottom to add more shape to the game.

 
All of the above concepts are all on one sheet of paper and in the same document, which again was scanned in and automatically saved as; PS1_C2030_4_2604_1.
I then changed it to, Concept_Art_Ideas_2.
Like the other images, these would also be more likely to be raster images.
 
Here is a quick idea of what one of my rooms may look like.
It has various platforms, with the door situated at the top of the room, as well as             diamonds around the platforms for ‘Max’ to collect.
This is a good example of artwork not scanning well into the printer. However you can still see the sort of thing I was aiming for.

For my second and final version of Max I used Adobe Illustrator the generate what I thought he may look like.  The image is in colour as it was hard to do a rough version on the computer with out using the coloring. As I am aiming this game at children, the more simpler affect looks more appropriate.
Although sad in this version, Max gets happier as he gets closer to his family.
 
Above is a more complex version of the concept art I have done for Max, the cloud version.
As explained previously Max gets happier and happier as the levels progress. This is shown above in how Level 1 is a full sad face, level 2 is a little less sadder. Level 3 looks like a mix of emoticons, where as level 4 and 5 are both happy.
This file was again scanned in and copied to my desktop using one of the college printers, as it did with the other files the computer automatically saved it. The name it saved under was PS1_C2030_4_2619_001, I then changed it to Max_The_Cloud_1.
 
 
 

 

 



 

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