Wednesday 17 December 2014

Conecpt Art In My Game


On the left is my final background. It is the same height of my room, but about a quarter of the length. The clouds tile and make an effective surrounding for Max and his cloud family.

Below are some of the other backgrounds I made within the process. Most of these were practice backgrounds, however all of these were made in Adobe Illustrator. Most were 64x64 pixels.

The tools I used in the cloud background, where mainly just paintbrushes. The background was a larger size 10pt, and the base of the clouds where done with a 4pt brush. The detail on the clouds was 0.25pt

Again, these sprites were made on Adobe Illustrator. They were all made with a variety of tools. The arches were made up of 3pt straight lines, and joined together with the curve tool. The door was made of boxes, and I then used the circular tool to add definition to the frame. As well as a gradient to emphasize the definition in the doorway.
All of these were 64x64 pixels.


Above, are the five save file icons for the five emoticons of Max, however the concept changed slightly. Instead of five Max’s there is just one, as well as his family. So below are the save icons for Max, his mum and dad, his little sister and baby brother as well as his teddy. All of these were created in Adobe Illustrator, there are all 50x50 pixels.

All of these were the same base, on the five Max’s I just changed the facial expression. All of the bottom clouds were also the same base, except the teddy. The base was a 5pt brush, the details were between 0.25pt and 2pt.
 
To the left are the four variations of spikes within the game. They are hard to see in the icons as the colours are so light.
I originally made one, then rotated it to get all of the angles. Each one is 32x32 pixels, and where made with the line and filler tools.
These are the elements within my game, they act as enemies to Max.
They were all created in Adobe Illustrator and are 32x32 pixels. The lightning was made with a 3pt brush tool, the same as the raindrop.
The snowball was made with the circular tool and filled in a light colour, the wind was made with the spiral tool.
 
 
Above are the five levels within my game. Each level involves the different enemies, characters, gems and spikes. All of these were made on Adobe Illustrator and imported into game maker. Each one has a transparent background allowing them to fit in the game better.
Overall I used Adobe Illustrator for my sprites, they were mainly created with paint brush tools. The sizes vary and all fit within the game nicely. The game works smoothly and runs very well, each level links and the artwork within it stands out and shows character within the game.
 
(ALL OF THE PICTURES AREN'T IN ORDER AS I CANT FIT THEM IN AS THEY ARE ON THE PAPER BUT IT IS SELF EXPLANITORY)


 






 

 

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