Sunday 21 September 2014

Pre-Production

What is pre-production and what is involved?
Pre-production is a huge part of developing anything, whether it be a small project or a big one. They all require to be pre-produced.
There are many requirements of a games production, these include;
v  Type of production
v  Finance
v  Time Constraints
v  Personnel
v  Facilities
v  Materials
v  Contributors
v  Locations and codes of practice
During pre-production the producers will have to consider what type of production they are making. For example; pre-production to a music video will be very different to pre-producing a documentary.
Here are some examples of where pre-production make take place;

v  Computer games
v  TV programmes
v  Adverts
v  Films
v  Documentaries
v  Music Videos
v  Music Albums
The type of production will impact on the pre-production process, depending on what the production is you would have to consider the finance and budget. For example; a TV advert will cost considerably less to pre-produce, and produce, than a major motion picture film.
Financially pre-production is a vital point to planning your budget and allocating your funds to different areas of the project. There are many areas of which will require some money, materials will need to be bought, and facilities hired out or bought.
Certain things need to be paid for during the pre-production process.
Equipment needs to be bought and paid for, the equipment you may need might be computer software etc.
Scouting the local, or unknown, areas to find the right setting may also cost. Crew member mays have to travel around to find the right spot, crew members will also need their wages paid. Once you've found the right spot if it's a building or house, you will have to pay for that as well. However if you found a nice spot outside in the public then it should be cost free.

An example of financially complete product could be Halo 3, as a relatively old game it can be bought from £10-£20 pounds which is very cheap considering it cost $30 million to produce. It also made $170 million on the day of it's release.
Time constraints have to be taken into consideration in all parts of production; pre-production, production and post-production.
All of production elements need to be carefully time scheduled to ensure that the production doesn't take too long.
Putting a time limit on certain parts of the project will help to keep the whole process together and on time.

It would also be wise to take equipment availability into consideration, if you live in a small town and there is only one recording studio and it is fully booked your going to have to plan it out more time concisely. This also applies for personnel, some of the people you hire may be working on multiple projects.

Personnel is the people who are working with you. You will need a number of different personnel on the production team to influence different areas of the project. Project Designer may be the main key role of production. He/She will design every concept of the project and help show others how their vision is to be portrayed. Another personnel could be the director, the director will help film or shoot the footage you wish to capture for the production.

Before hiring personnel, looking at individual CV's to find out the relevant skills and experiences to gain the best team you can to help in the production process. This will also affect the finance side of things, if you hire a top of the range developer then they will be demanding a high paid wage slip.
Facilities will be where the production takes place, it could be a warehouse or an office building, depending on the type of project you are doing.
Facilities impact the production, they set the mood and the scene. This is important to assure that the project is a hit with the target audience.
Setting the scene helps develop the whole project, the right scene at the right time can make a huge different to the project. You will also need to assure that you can hire the facilities out for the desired time that you will need them to avoid having to put off the production for days at a time. 
Materials can vary from all sorts of things depending on the project. From technological resources to artistic materials they are all important to the production process.
Different areas of the production will require different materials. The filming department will need all different technology, such as computers, cameras and lighting. The designer will need pens, pencils etc, to plan the production, then need props and costumes to bring the plan to life.

The main material that all departments will need is the internet. It may be used for researching, designing, advertising, etc...

Software is another main resource needed within the production process. Software such as GameMaker Studio can create simple 2D games within hours, it's a very easy software to use. To make 3D games you may need 3DSMax, (3D Studio Max) This allows you to make more complex games, although it may take longer to make it will produce better quality games.

Contributors are those who help with the production process. They can be sponsors such as V05, They sponsor a television program called Holyoaks. This helps them get more income as well as helping attract a new audience to whatever your producing.

Other contributors may be professionals such as directors from websites, or TV channels, or magazines. Different ways to help promote what you are creating.

Specialists in the field may also contribute towards the production. Having specialist support and advise is a good way to achieve a higher caliber result. You could even acquire the help of a known talent.
For example; Ricky Gervais appeared in 'Grand Theft Auto IV' along with Katt Williams, they both performed in a comedy club within the game.

Contributors are important to help gain more income and publicity towards your production.
Finding the right location is vital to setting the right atmosphere and feeling within the production. If you had a game that was about cowboys, but it was set in a modern city then it just doesn't work. So it is important to get the right location to work with the project. When looking into a location you must remember to check the availability and location of the facilities that you are using. Also, accessing the location. Is there a certain time of day you can't access the site, is it suitable with various weather conditions.
 
Adhering to the codes of practice basically means making sure you cover your back. Creating a game that has lots of blood, guts and gore in it and rating it a 12 may be controversial. Rating a game correctly is vital to it being well received. For example Call of Duty games offer a Zombie mode. Where you fight off all of the zombies within the area. It's very bloody and violent, hence why the games are usually rated between 15+ and 18+. 
As well as ensuring the game is rated properly you would need to ensure that if advertised, it is so at appropriate times and on appropriate channels. As an example, Call of Duty would not be advertised at eight in the morning on CBBC. It would usually be shown after nine o'clock.
 
  It's very important that before or even at the beginning that you adhere to the codes of practice. Making sure that everyone abides by the legal laws and regulations during the production is vital to making sure the project goes ahead smoothly and legally. Health and safety regulations should also be adhered to.

Making sure that the company has the relevant insurance to cover everything is rather important. The insurance should cover the facilities, equipment and the people working within the production. Other important insurance is Completion Insurance. Ensuring that if you are being hired to create some artwork for a production and for some reason you cannot complete the job you will be covered so the company cannot sue you.

Certain regulatory bodies need to be taken into consideration also. Press Complaints Commission (PCC), Advertising Standards Agency (ASA), Entertainment Software Rating Board (ESRB), Pan European Game Informant (PEGI) are a few that need to research, looked into and consulted during the production procedure.
Other organizations that need to be considered are, The British Interactive Media Association (BIMA), The Independent Games Developers Association (TIGA), Entertainment and Leisure Software Publishers Association (ELSPA) are important agencies and organizations to know about and to consider.

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