Customer:
What Does The
Customer Want?
·
A maths related maze game, solving problems to
get to the next level.
What Does The Design
Brief Say?
·
Create a fun game for the students to play, that
also helps their maths skills.
Who Is The Target
Audience?
·
Teenagers between 14-16 Years of age, GCSE
Level.
Development:
What Sprites Do We
Need?
·
Main Character; Brainbox.
·
Bad Guys.
·
Answers; Numbers/Solutions.
·
Walls.
·
Backgrounds.
What Sounds Do We
Need?
·
Background Music.
·
Correct/Incorrect Result Sound.
·
Death Sounds.
How Many Levels Do We
Want?
·
Between 5 and 10.
What Other Elements
Do We Want?
·
Score.
·
Lives.
·
Timer.
Management
What Do We Want To Do
By The End Of This Session?
·
Start to create and develop the main character.
(28th October 2014)
·
Develop the base of each Level. (3rd November
2014)
How Long Do We Have
To Create This Game?
·
Four Weeks.
How Can We Break Down
The Tasks In Making A Game?
·
Create sprites separately.
·
Add bits to the game bit by bit.
·
Don’t rush.
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