Unit 78- Digital
Graphics for Computer Games
Comparing Graphics of
2D & 3D Games
2D games are more common
within the older era of game design, games such as Pong, Tetris and Pacman. 3D
games are a lot more common, like Forza Motorsport, Grand Theft Auto and Call
of Duty.
The games I am going to compare are
both made by the same person/company, they are so similar yet so different.
Mario, a popular Italian plumber, and his friends have had many adventures over
the last twenty-nine years. Many if these adventures in 2D, as well as more
recent versions in 3D.
2D:
There are seven
different Super Mario games that were produced in 2D. These are:
·
Super
Mario Bros. (1985)
·
Super
Mario Bros.: The Lost Levels (1986)
·
Super
Mario Bros. 2 (1988)
·
Super
Mario Bros. 3 (1988)
·
Super
Mario Land (1989)
·
Super
Mario World (1990)
·
Super
Mario Land 2: 6 Golden Coins (1992) http://nintendo.wikia.com/wiki/List_of_Mario_games_by_genre
That being said, I am going to focus
mainly on Super Mario Land. In 1989 Super Mario Land was released for Nintendo Gameboy,
a handheld console, in the United States. It was released shortly after in
Europe at the beginning of 1990. https://www.princeton.edu/~achaney/tmve/wiki100k/docs/Super_Mario_Land.html
The
artistic style is very basic, unrealistic and cartoony. The game was created in
black and white, on the right you can see the game had a simple white
background. The platforms are in a dark grey, to black. Mario is the little
grey figure jumping across the screen.
Super Mario Land is animated and from
Japan, however the artistic style of this game is not anime. As for
photorealism it also isn’t the case in Super Mario Land. Abstractly, you could
argue the colours in any Super Mario may mean the same as the abstract artist
Wassily Kandinsky.
The
graphics with Super Mario Land, for the era it was produced, are very high
quality. I’m unsure whether the picture on the left is original concept art for
Super Mario, however it does give
you a rough idea of what concept art would’ve been created. As the game itself
is of a basic design the background graphics are also basic standard. However
you can still see the detail gone into each platform, as well as things that do
not make any difference within the game; such as clouds. There aren’t many
textures within the game, but again you can see the different styles and
textures of the individual platforms.
Pixels are what Mario was originally
made of, a pixel is a single point within an image. You can tell by Mario’s
blocky appearance that he is pixel animated. To the right is a pixelated Mario,
with a grid over him to emphasize where each pixel is.
Pixels are less common within newer
games, however pixel Mario is an iconic figure in the gaming world.
The digital graphic type is Raster
images, also known as a bitmap. Similar to pixels, if a raster image is blew up
in size it becomes blurry, helping you to see the blocky pattern that makes up
the pattern.
The file extension for Super Mario
Land is .GBS. This means Game Boy Music Header. http://ocremix.org/chip/547
Compression means to make smaller,
compressing a file to make it easier to store, faster to load or take up less
space. Super Mario Lands file size is 7KB.
Image Capture may not be a vital part
within any Mario game. As it is a cartoonish style the only image capture that
may take place would be if a drawing was scanned into a computer and then
processed.
Optimizing is making the most of your
resources, in Super Mario you can see that they have optimized the ability to
make the game run smoothly and efficiently as well as creating a fun game to
play. This could also mean checking the file extension, and size of the file.
Storage of image assets basically
means where you are to store it. Super Mario Land was stored onto a Game Boy cartridge,
and was produced over one million times.
3D-
As well as the 2D games there are multiple 3D games within the Mario
Franchise too. These are:
·
Super Mario Sunshine (2002)
·
Super Mario Galaxy (2007)
·
Super Mario Galaxy 2 (2010)
·
Super Mario 3D Land (2011)
The three dimensional Mario Game I am going to focus on is, Super Mario Galaxy 2. It was first released in Northern America on May 23rd 2010, four days later it was released in its native country, Japan. It wasn't until the middle of June the same year before it was on sale in Europe. Australia got it at the end of June, whereas it wasn't available in Korea until January 2011.
Artistically
the 3D Mario is still unrealistic and cartooned. It is very similar to the 2D
game, however it is much more modern.
The
style is now more cartoonish, but it is now in colour. The colour within the
game brings Mario and all of his friends, and enemies, to life. It makes the
game stand out more than the black and white two dimensional game.
Going
back to Wassily Kandinsky, his theory about the colours representing moods is
more relevant within this game.
Again I am unsure as to whether the concept art on the left is official Nintendo
designs.
However it shows you rough idea of how the game would have started to be
developed. As for background graphics in this game, you can see in the
background on the picture above that the clouds are more detailed and the
scenery makes the game look more professional and smooth.
You can see all of the different textures within the clouds, the Mario
Planet and the trail of stardust following Mario and Yoshi.
I believe that Mario from Super Mario Galaxy 2 is still also made from
pixels. However they are much more developed than twenty one year’s previous. The
pixels within the newer Mario may be much smaller than before making the
appearance of Mario and Yoshi, on the right, more cartoony than pixel Mario.
However, other than being pixelated and bitmapped it’s also very
possible that the newer, three-dimensional, version is a vector image. A vector
image is not made up of pixels, it is made of paths which have curves and
angles in between the start and end point.
Super Mario Galaxy 2 has an .MSBT file extension.
The file size for Super Mario Galaxy 2 is 1.21 KB. In terms of storage,
similar to Super Mario Land, Super Mario Galaxy 2 has been produced many
millions of times. Instead of going onto Game Boy cartridge it is instead on a
game disc, similar to a DVD.
Super Mario Galaxy 2 was compressed to fit onto a 1.21 KB file,
so it may have been bigger when first produced.
Overall the games I have
compared have many similarities, but they also possess many unique qualities
that the other does not.
No comments:
Post a Comment